> For the complete documentation index, see [llms.txt](https://playnetwork.gitbook.io/play-sdk-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://playnetwork.gitbook.io/play-sdk-documentation/sdk-integration-guides/authentication/unreal.md).

# Unreal

Unreal integration

Introduction

To interact with the PLAY API, you will need to be authenticated. This will allow you to store and retrieve additional user data in the PLAY ecosystem.&#x20;

### **Guest login**

By default, the project is configured to automatically log into a guest account. This feature is enabled in the plugin settings.

<figure><img src="https://content.gitbook.com/content/68PKOcmo3zY5smGJcTF4/blobs/JJ9j8MK5BtDg8DcN6fWz/image.png" alt=""><figcaption></figcaption></figure>

If you require more control over this process, you can disable the checkbox and manually manage guest account logins.

{% embed url="<https://blueprintue.com/blueprint/0upynj5g>" %}

### Email login

{% embed url="<https://blueprintue.com/blueprint/-a8_v944>" %}
