In the Game Progress module, you will be able to store game specific data related to the user progression.
Set Custom User Data
Get Custom User Data
Unity
Unity integration
Introduction
In the Game Progress module, you will be able to store game specific data related to the user progression.
Set Custom User Data
You can store your custom serialized classes in our database:
using UnityEngine;
using RGN.Modules.GameProgress;
[System.Serializable]
public class CustomUserData
{
public int HitPoints;
public int RegenerateHealth;
public int HealthRegenDelay;
public int HealthRegenRate;
public string SomeString;
public string[] Bookmarks;
public float Health;
}
public class GameProgressExamples : MonoBehaviour
{
public async void StoreCustomDataAsync()
{
var customData = new CustomUserData()
{
HitPoints = 10,
RegenerateHealth = 10,
HealthRegenDelay = 39,
SomeString = "Hello World",
Bookmarks = new string[] { "bookmark_1", "bookmark_2" },
Health = 3.14f
};
UpdateUserLevelResponseData<CustomUserData> customUserData = await GameProgressModule.I.UpdateUserProgressAsync(customData, null);
Debug.Log($"Updated hit points : "+ customUserData.playerProgress.HitPoints);
}
}
Get Custom User Data
You can get your custom serialized classes in our database:
using UnityEngine;
using RGN.Modules.GameProgress;
[System.Serializable]
public class CustomUserData
{
public int HitPoints;
public int RegenerateHealth;
public int HealthRegenDelay;
public int HealthRegenRate;
public string SomeString;
public string[] Bookmarks;
public float Health;
}
public class GameProgressExamples : MonoBehaviour
{
public async void GetCustomDataAsync()
{
var customUserData = await GameProgressModule.I.GetUserProgressAsync<CustomUserData>();
Debug.Log($"Retrieved hit points : "+ customUserData.playerProgress.HitPoints);
}
}