> For the complete documentation index, see [llms.txt](https://playnetwork.gitbook.io/play-sdk-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://playnetwork.gitbook.io/play-sdk-documentation/v0.12.0/sdk-integration-guides/getting-started/unreal/step-4-initialization.md).

# Step 4 - Initialization

Unreal integration

1. Open your level blueprint.

![](https://lh7-us.googleusercontent.com/zK7kgbkxMyZCrRxjln1Fb1tcAAfvl7vU33xKI7pNO8G9uCynGJGp__5eL1g6slovmPk7aZZvWnCBHkYCAdLNPNP3pa8l-aaHrJJaRfC-yULxrjITlmq12TgaKPcmy_7-RuCJN1JpyFXw-feAiF1Goq4)

2. All blueprints nodes for PLAY SDK you can find in special category named “ReadyGamesNetwork”.

![](https://lh7-us.googleusercontent.com/m4Syy9o7PKYi9aE5OdXa2zTs0rMuMdIdW06Cv1EkMukzO3psDrtFM6958_90_ErTAIwt60HuHPlQAqxYhQlOzvB15I8IbKNwd8ednZhB2NB_0S1_B0y-4LCrUwfYQAFxqeXhCUcIGc7KWuyo22m6pHk)

3. Add two core nodes to start work with the SDK - Core /Initialize and Core /Update.

![](https://lh7-us.googleusercontent.com/HjfzwvXGv61RzGShsiSpDBm0qqiDXlFU2DLEZ8_v7ebqEKjIyRMkCPZDPU-pznoY7eKf17toxDerwCvMMO0T11P4TZQbEsLBe5xpmoW4iei3XjylM5kr1kkkQQCWBwW6Gictg8bnF8Lp9hprZxSjGSs)

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