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Unreal

Unreal integration

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Introduction

After the user purchases a Virtual Item, it is automatically added to the user's Inventory during the transaction process. It is possible also to add a virtual item to the user's inventory without going through the purchase process for non-NFT items.

chevron-rightInventoryItemhashtag
  • id (string): Unique inventory id for this item.

  • virtualItemId (string): Id of the virtual item stored in the inventory.

  • quantity (int): Amount of items store in this inventory slot.

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Get inventory items

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Add to inventory

Add to inventory can be use to add regular virtual items into the player inventory. NFT's cannot be added to the inventory with this functionality.

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Get inventory item properties

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Set inventory item properties

appIds (List<string>): List of project id where this item will be accessible.
  • tags (List<string>): List of tags used for filtering items.

  • properties (List<Property>): List of properties for this inventory item.

  • Set Inventory Item Properties posted by Car3manPLAY | blueprintUE | PasteBin For Unreal Engineblueprintuechevron-right
    Add to inventory posted by Car3manPLAY | blueprintUE | PasteBin For Unreal Engineblueprintuechevron-right
    Get Inventory Item Properties posted by Car3manPLAY | blueprintUE | PasteBin For Unreal Engineblueprintuechevron-right
    Get Inventory Items posted by Car3manPLAY | blueprintUE | PasteBin For Unreal Engineblueprintuechevron-right
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