> For the complete documentation index, see [llms.txt](https://playnetwork.gitbook.io/play/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://playnetwork.gitbook.io/play/ecosystem-features/players.md).

# Players

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* PLAY has been building for the past 3 years and the results speak loud:
  * Live stats:
    * Telegram Game store with 2.5m+ users,
    * Web2 to Web3 migrations campaigns with +50% conversion rates,
    * **Migrated games showing increased metrics in Retention, Engagement, Revenue.**
    * Growing onchain playerbase: 300k MAW, with 2.6M total.
  * Over 60 game studios using PLAY, including industry leaders such as **Gameloft, TapNation, Wanin, Game District.**
  * Most complete web3 development tools in the market, **enables porting web2 games to web3 in under 30 days.**
  * Pipeline with 2000 games and over 300M players. T**arget for Feb. 2025: conversion of 20M players into Web3.**
  * Already available for integration in leading and upcoming ecosystems like Solana, Base, Monad, Aptos, and TON.

## User PLAY ID

A player can opt to link their profile to cryptographic keys. Doing so turns the concept of a "wallet" into the "PLAY ID".  The verified profile can then be used to initiate and respond to transactions on the blockchain.

* Once verified, the profile becomes a "trusted" entity in the "trustless transaction" context of the blockchain.
* The profile can be anonymous (decoupled from any “real world” identity) yet verifiably identified.
* It can also be sold to another owner, allowing for complex “play to earn” dynamics in a secondary market for profiles.
* The PLAY ID can be the owner of the player inventory, including tokens and smart-contracts affiliated to unique game objects they own.

Thus a “legendary player” can decide to exit the profile, and put their profile up for auction, receiving a material reward for their gaming efforts. The new owner inherits the profile and the unique owned inventory in the profile.

## Leaderboards

* Verified player profiles enable deployment of cross-game leaderboards without requiring separate logins (e.g. via Apple or Google login), where the standings can factor in player performance in separate games.
* This opens up the enticing possibility for the sponsorship of pseudonymous players in an esports context.

## Friends List & Invite System

* Web 2 conditioned people to register for services using their “real world identity.” In the context of a closed platform, like Google or Facebook oAuth, this creates the “trust” that allows for a “friends list” to appear.
* A verified user profile - backed by an ERC-20 token, is capable of generating “trust” without any association to a “real world identity” and Web 2 platforms.
* Trusted pseudonymity liberates people from being judged for their biology- their gender, age, skin color, body type.
* They can forge a new identity while permitting for the development of *trusted* reputational capital and social connections over time.

## In-game Social Feed

* Trusted pseudonymity allows for the posting / sharing of game moments with confidence that the event is truly associated with that verified player.
* This allows for the development of reputational capital independent of “real world identity.”
* Social feeds can be syndicated across games, allowing for cross-game discovery.
* Trusted profiles remove the need for complicated Web 2 style “oAuth login” systems- the smart contract behind the profile handles authentication seamlessly in the background.

## Achievements & Rewards

* Rewards pertaining to achievements can be optionally bound to a smart contract. The player who owns the reward can now trade it to another player (if the contract permits the trading of rewards).
* This opens up the core mechanic associated with “play to earn”- as players achieve goals, their reward(s) can be sold for remuneration.
* Developers can receive “downstream royalties” from the smart contract as the object is traded (if they opt to include this right in the minting of the reward).

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Onchain game in Telegram
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