> For the complete documentation index, see [llms.txt](https://playnetwork.gitbook.io/play/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://playnetwork.gitbook.io/play/minting/fuseblock-operations.md).

# FuseBlock Operations

### FuseBlocks as a long-term incentive to hold tokens

Because the minted objects have *intrinsic* value, it's now possible for Developers, Creators, and Players to examine the constant value of the game object, independent of the *extrinsic* value in the game context. This opens up interesting possibilities:

* Players can invest in acquiring game objects, knowing that they can have persistent value, even if the game ceases to operate: holders of objects that have lost all extrinsic value can "melt them down" and extract the underlying $PLAY associated to the object. This serves as a type of hedge- or insurance policy- for the player. In turn, this can spur more player spending on collectible objects, rewarding the developer in the immediate term as these consume In-App Purchases (IAP).&#x20;
* The contract can also generate a type of **player staking reward** for holding game objects in their inventory, and comitting not to trade them for a period of time. For instance, the player staking reward could stipulate that when a player a) places their game objects "on ice" (meaning they cannot be traded, but can be used in-game) then b) they will receive a staking reward commensurate with the overall value of underlying $PLAY in the staked objects (their *intrinsic* valu&#x65;*).* Thus a player can be rewarded (and a developer, if they hold FuseBlocks and place them "on ice" prior to using them for minting) for holding on to game objects.

Additionally, FuseBlocks can serve as a powerful **market-making incentive.**

For example, the Ecosystem Fund could decide to contribute a certain amount of $PLAY to be converted into FuseBlocks. In turn, these FuseBlocks are allocated to a competitive devleoper and/or creator program.

Thus in the totality of uses, FuseBlocks serve to:

* Reward players for being long-term holders of minted objects, by providing a yield for "on ice" items.
* Reward developers by creating market-making incentives to attract high quality games to the ecosystem (with an appropriate lockup on the sale of the underlying $PLAY in the FuseBlocks).
* Allow for "bulk discounts" when devs or creators purchase large quantities of FuseBlocks.
