PLAY SDK Documentation
v0.12.0 (Obsolete)
v0.12.0 (Obsolete)
  • 🛠️ENVIRONMENT SETUP
    • Overview
    • PLAY Sample Package
  • 🖥️SDK Integration Guides
    • Getting Started
      • Unity
        • Tech Requirements
        • Step 1 - Import packages
        • Step 2 - Import credentials
        • Step 3 - Environments
        • Step 4 - Initialization
      • Unreal
        • Tech Requirements
        • Step 1 - Import packages
        • Step 2 - Configure credentials
        • Step 3 - Environments
        • Step 4 - Initialization
    • Authentication
      • Unity
      • Unreal
    • User Profile
      • Unity
      • Unreal
    • Virtual Items
      • Unity
      • Unreal
    • Inventory
      • Unity
      • Unreal
    • Store
      • Unity
      • Unreal
    • Currency (IAP)
      • Unity
      • Unreal
    • Achievements
      • Unity
      • Unreal
    • Game Progress
      • Unity
      • Unreal
    • Leaderboards
      • Unity
      • Unreal
    • Matchmaking
      • Unity
      • Unreal
    • Wallets
      • Unity
      • Unreal
    • Analytics
      • Unity
      • Unreal
    • Notifications
      • Unity
      • Unreal
    • Module Requests
  • 🎲Game Design Guides
    • Overview
    • User Authentication
    • User Profile
    • Game (Progression + Rewards)
    • Virtual Items
    • Currency (IAP)
    • Store
    • Inventory
    • Achievements
    • NFT Purchase Flow & Wallets
    • Limited-Time Offers
    • NFT Passes
  • 📌Links
    • PLAY Whitepaper
    • PLAY Postman API Doc
    • PLAY Dev Dashboard
    • PLAY Example Repository Dev
    • PLAY Example Repository Prod
    • Report an Issue
    • Discord dev-chat
    • Telegram Community Channel
    • Social Links
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  1. SDK Integration Guides
  2. Getting Started
  3. Unreal

Step 3 - Environments

Unreal integration

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Developers have access to two different environments:

  1. Staging: Use this environment while developing and testing. This environment will use the testing blockchain backend.

  2. Production: Use this environment for the releases, live versions available to users.

Example.

  1. John started integrating the READYgg SDK in his application by setting the Staging environment.

  2. He completed and tested feature Implementation in the Staging environment.

  3. After that, he is ready to update the version in Stores, so he set Production and created new builds for store submission. He did a smoke test and updated in Stores.

  4. After submitting to the stores, he switched back to the Staging environment to work on new features for their upcoming release.

Environment Setup

After setting up the above configuration data, you can switch Staging/Production environment from the Unreal plugin setting menu:

ReadyGamesNetwork->Environment Target->Staging

ReadyGamesNetwork->Environment Target->Production

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